Google
Showing posts with label Software Testing Interview Questions. Show all posts
Showing posts with label Software Testing Interview Questions. Show all posts

Software Testing Definitions

What's Ad Hoc Testing ?

A testing where the tester tries to break the software by randomly trying functionality of software.

What's the Accessibility Testing ?

Testing that determines if software will be usable by people with disabilities.

What's the Alpha Testing ?

The Alpha Testing is conducted at the developer sites and in a controlled environment by the end user of the software

What's the Beta Testing ?

Testing the application after the installation at the client place.

What is Component Testing ?

Testing of individual software components (Unit Testing).

What's Compatibility Testing ?

In Compatibility testing we can test that software is compatible with other elements of system.

What is Concurrency Testing ?

Multi-user testing geared towards determining the effects of accessing the same application code, module or database records. Identifies and measures the level of locking, deadlocking and use of single-threaded code and locking semaphores.

What is Conformance Testing ?

The process of testing that an implementation conforms to the specification on which it is based. Usually applied to testing conformance to a formal standard.

What is Context Driven Testing ?

The context-driven school of software testing is flavor of Agile Testing that advocates continuous and creative evaluation of testing opportunities in light of the potential information revealed and the value of that information to the organization right now.

What is Data Driven Testing ?

Testing in which the action of a test case is parameterized by externally defined data values, maintained as a file or spreadsheet. A common technique in Automated Testing.

What is Conversion Testing ?

Testing of programs or procedures used to convert data from existing systems for use in replacement systems.

What is Dependency Testing ?

Examines an application's requirements for pre-existing software, initial states and configuration in order to maintain proper functionality.

What is Depth Testing ?

A test that exercises a feature of a product in full detail.

What is Dynamic Testing ?

Testing software through executing it. See also Static Testing.

What is Endurance Testing ?

Checks for memory leaks or other problems that may occur with prolonged execution.

What is End-to-End testing ?

Testing a complete application environment in a situation that mimics real-world use, such as interacting with a database, using network communications, or interacting with other hardware, applications, or systems if appropriate.

What is Exhaustive Testing ?

Testing which covers all combinations of input values and preconditions for an element of the software under test.

What is Gorilla Testing ?

Testing one particular module, functionality heavily.

What is Installation Testing ?

Confirms that the application under test recovers from expected or unexpected events without loss of data or functionality. Events can include shortage of disk space, unexpected loss of communication, or power out conditions.

What is Localization Testing ?

This term refers to making software specifically designed for a specific locality.

What is Loop Testing ?

A white box testing technique that exercises program loops.

What is Mutation Testing ?

Mutation testing is a method for determining if a set of test data or test cases is useful, by deliberately introducing various code changes ('bugs') and retesting with the original test data/cases to determine if the 'bugs' are detected. Proper implementation requires large computational resources

What is Monkey Testing ?

Testing a system or an Application on the fly, i.e just few tests here and there to ensure the system or an application does not crash out.

What is Positive Testing ?

Testing aimed at showing software works. Also known as "test to pass". See also Negative Testing.

What is Negative Testing ?

Testing aimed at showing software does not work. Also known as "test to fail". See also Positive Testing.

What is Path Testing ?

Testing in which all paths in the program source code are tested at least once.

What is Performance Testing ?

Testing conducted to evaluate the compliance of a system or component with specified performance requirements. Often this is performed using an automated test tool to simulate large number of users. Also know as "Load Testing".

What is Ramp Testing ?

Continuously raising an input signal until the system breaks down.

What is Recovery Testing ?

Confirms that the program recovers from expected or unexpected events without loss of data or functionality. Events can include shortage of disk space, unexpected loss of communication, or power out conditions.

What is the Re-testing testing ?

Retesting- Again testing the functionality of the application.

What is the Regression testing ?

Regression- Check that change in code have not effected the working functionality

What is Sanity Testing ?

Brief test of major functional elements of a piece of software to determine if its basically operational.

What is Scalability Testing ?

Performance testing focused on ensuring the application under test gracefully handles increases in work load.

What is Security Testing ?

Testing which confirms that the program can restrict access to authorized personnel and that the authorized personnel can access the functions available to their security level.

What is Stress Testing ?

Stress testing is a form of testing that is used to determine the stability of a given system or entity. It involves testing beyond normal operational capacity, often to a breaking point, in order to observe the results.

What is Smoke Testing ?

A quick-and-dirty test that the major functions of a piece of software work. Originated in the hardware testing practice of turning on a new piece of hardware for the first time and considering it a success if it does not catch on fire.

What is Soak Testing ?

Running a system at high load for a prolonged period of time. For example, running several times more transactions in an entire day (or night) than would be expected in a busy day, to identify and performance problems that appear after a large number of transactions have been executed.

What's the Usability testing ?

Usability testing is for user friendliness.

What's the User acceptance testing ?

User acceptance testing is determining if software is satisfactory to an end-user or customer.

What's the Volume Testing ?

We can perform the Volume testing, where the system is subjected to large volume of data.



Grab The Bookmarketer For Your Site

Manual Testing Interview Questions

What makes a good test engineer?

A good test engineer has a 'test to break' attitude, an ability to take the point of view of the customer, a strong desire for quality, and an attention to detail. Tact and diplomacy are useful in maintaining a cooperative relationship with developers, and an ability to communicate with both technical (developers) and non-technical (customers, management) people is useful. Previous software development experience can be helpful as it provides a deeper understanding of the software development process, gives the tester an appreciation for the developers' point of view, and reduce the learning curve in automated test tool programming. Judgement skills are needed to assess high-risk areas of an application on which to focus testing efforts when time is limited.

What makes a good Software QA engineer?

The same qualities a good tester has are useful for a QA engineer. Additionally, they must be able to understand the entire software development process and how it can fit into the business approach and goals of the organization. Communication skills and the ability to understand various sides of issues are important. In organizations in the early stages of implementing QA processes, patience and diplomacy are especially needed. An ability to find problems as well as to see 'what's missing' is important for inspections and reviews.

What makes a good QA or Test manager?

A good QA, test, or QA/Test(combined) manager should:
• be familiar with the software development process
• be able to maintain enthusiasm of their team and promote a positive atmosphere, despite
• what is a somewhat 'negative' process (e.g., looking for or preventing problems)
• be able to promote teamwork to increase productivity
• be able to promote cooperation between software, test, and QA engineers
• have the diplomatic skills needed to promote improvements in QA processes
• have the ability to withstand pressures and say 'no' to other managers when quality is insufficient or QA processes are not being adhered to
• have people judgement skills for hiring and keeping skilled personnel
• be able to communicate with technical and non-technical people, engineers, managers, and customers.
• be able to run meetings and keep them focused

What's the role of documentation in QA?

Critical. (Note that documentation can be electronic, not necessarily paper.) QA practices should be documented such that they are repeatable. Specifications, designs, business rules, inspection reports, configurations, code changes, test plans, test cases, bug reports, user manuals, etc. should all be documented. There should ideally be a system for easily finding and obtaining documents and determining what documentation will have a particular piece of information. Change management for documentation should be used if possible.

What's the big deal about 'requirements'?

One of the most reliable methods of insuring problems, or failure, in a complex software project is to have poorly documented requirements specifications. Requirements are the details describing an application's externally-perceived functionality and properties. Requirements should be clear, complete, reasonably detailed, cohesive, attainable, and testable. A non-testable requirement would be, for example, 'user-friendly' (too subjective). A testable requirement would be something like 'the user must enter their previously-assigned password to access the application'. Determining and organizing requirements details in a useful and efficient way can be a difficult effort; different methods are available depending on the particular project. Many books are available that describe various approaches to this task. (See the Bookstore section's 'Software Requirements Engineering' category for books on Software Requirements.)
Care should be taken to involve ALL of a project's significant 'customers' in the requirements process. 'Customers' could be in-house personnel or out, and could include end-users, customer acceptance testers, customer contract officers, customer management, future software maintenance engineers, salespeople, etc. Anyone who could later derail the project if their expectations aren't met should be included if possible.
Organizations vary considerably in their handling of requirements specifications. Ideally, the requirements are spelled out in a document with statements such as 'The product shall.....'. 'Design' specifications should not be confused with 'requirements'; design specifications should be traceable back to the requirements.

In some organizations requirements may end up in high level project plans, functional specification documents, in design documents, or in other documents at various levels of detail. No matter what they are called, some type of documentation with detailed requirements will be needed by testers in order to properly plan and execute tests. Without such documentation, there will be no clear-cut way to determine if a software application is performing correctly.
'Agile' methods such as XP use methods requiring close interaction and cooperation between programmers and customers/end-users to iteratively develop requirements. The programmer uses 'Test first' development to first create automated unit testing code, which essentially embodies the requirements.

What steps are needed to develop and run software tests?

The following are some of the steps to consider:
• Obtain requirements, functional design, and internal design specifications and other necessary documents
• Obtain budget and schedule requirements
• Determine project-related personnel and their responsibilities, reporting requirements, required standards and processes (such as release processes, change processes, etc.)
• Identify application's higher-risk aspects, set priorities, and determine scope and limitations of tests
• Determine test approaches and methods - unit, integration, functional, system, load, usability tests, etc.
• Determine test environment requirements (hardware, software, communications, etc.)
• Determine testware requirements (record/playback tools, coverage analyzers, test tracking, problem/bug tracking, etc.)
• Determine test input data requirements
• Identify tasks, those responsible for tasks, and labor requirements
• Set schedule estimates, timelines, milestones
• Determine input equivalence classes, boundary value analyses, error classes
• Prepare test plan document and have needed reviews/approvals
• Write test cases
• Have needed reviews/inspections/approvals of test cases
• Prepare test environment and testware, obtain needed user manuals/reference documents/configuration guides/installation guides, set up test tracking processes, set up logging and archiving processes, set up or obtain test input data
• Obtain and install software releases
• Perform tests
• Evaluate and report results
• Track problems/bugs and fixes
• Retest as needed
• Maintain and update test plans, test cases, test environment, and testware through life cycle

What's a 'test plan'?

A software project test plan is a document that describes the objectives, scope, approach, and focus of a software testing effort. The process of preparing a test plan is a useful way to think through the efforts needed to validate the acceptability of a software product. The completed document will help people outside the test group understand the 'why' and 'how' of product validation. It should be thorough enough to be useful but not so thorough that no one outside the test group will read it. The following are some of the items that might be included in a test plan, depending on the particular project:
• Title
• Identification of software including version/release numbers
• Revision history of document including authors, dates, approvals
• Table of Contents
• Purpose of document, intended audience
• Objective of testing effort
• Software product overview
• Relevant related document list, such as requirements, design documents, other test plans, etc.
• Relevant standards or legal requirements
• Traceability requirements
• Relevant naming conventions and identifier conventions
• Overall software project organization and personnel/contact-info/responsibilties
• Test organization and personnel/contact-info/responsibilities
• Assumptions and dependencies
• Project risk analysis
• Testing priorities and focus
• Scope and limitations of testing
• Test outline - a decomposition of the test approach by test type, feature, functionality, process, system, module, etc. as applicable
• Outline of data input equivalence classes, boundary value analysis, error classes
• Test environment - hardware, operating systems, other required software, data configurations, interfaces to other systems
• Test environment validity analysis - differences between the test and production systems and their impact on test validity.
• Test environment setup and configuration issues
• Software migration processes
• Software CM processes
• Test data setup requirements
• Database setup requirements
• Outline of system-logging/error-logging/other capabilities, and tools such as screen capture software, that will be used to help describe and report bugs
• Discussion of any specialized software or hardware tools that will be used by testers to help track the cause or source of bugs
• Test automation - justification and overview
• Test tools to be used, including versions, patches, etc.
• Test script/test code maintenance processes and version control
• Problem tracking and resolution - tools and processes
• Project test metrics to be used
• Reporting requirements and testing deliverables
• Software entrance and exit criteria
• Initial sanity testing period and criteria
• Test suspension and restart criteria
• Personnel allocation
• Personnel pre-training needs
• Test site/location
• Outside test organizations to be utilized and their purpose, responsibilties, deliverables, contact persons, and coordination issues
• Relevant proprietary, classified, security, and licensing issues.
• Open issues
• Appendix - glossary, acronyms, etc.
(See the Bookstore section's 'Software Testing' and 'Software QA' categories for useful books with more information.)

What's a 'test case'?

• A test case is a document that describes an input, action, or event and an expected response, to determine if a feature of an application is working correctly. A test case should contain particulars such as test case identifier, test case name, objective, test conditions/setup, input data requirements, steps, and expected results.
• Note that the process of developing test cases can help find problems in the requirements or design of an application, since it requires completely thinking through the operation of the application. For this reason, it's useful to prepare test cases early in the development cycle if possible.

What should be done after a bug is found?

The bug needs to be communicated and assigned to developers that can fix it. After the problem is resolved, fixes should be re-tested, and determinations made regarding requirements for regression testing to check that fixes didn't create problems elsewhere. If a problem-tracking system is in place, it should encapsulate these processes. A variety of commercial problem-tracking/management software tools are available (see the 'Tools' section for web resources with listings of such tools). The following are items to consider in the tracking process:
• Complete information such that developers can understand the bug, get an idea of it's severity, and reproduce it if necessary.
• Bug identifier (number, ID, etc.)
• Current bug status (e.g., 'Released for Retest', 'New', etc.)
• The application name or identifier and version
• The function, module, feature, object, screen, etc. where the bug occurred
• Environment specifics, system, platform, relevant hardware specifics
• Test case name/number/identifier
• One-line bug description
• Full bug description
• Description of steps needed to reproduce the bug if not covered by a test case or if the developer doesn't have easy access to the test case/test script/test tool
• Names and/or descriptions of file/data/messages/etc. used in test
• File excerpts/error messages/log file excerpts/screen shots/test tool logs that would be helpful in finding the cause of the problem
• Severity estimate (a 5-level range such as 1-5 or 'critical'-to-'low' is common)
• Was the bug reproducible?
• Tester name
• Test date
• Bug reporting date
• Name of developer/group/organization the problem is assigned to
• Description of problem cause
• Description of fix
• Code section/file/module/class/method that was fixed
• Date of fix
• Application version that contains the fix
• Tester responsible for retest
• Retest date
• Retest results
• Regression testing requirements
• Tester responsible for regression tests
• Regression testing results
A reporting or tracking process should enable notification of appropriate personnel at various stages. For instance, testers need to know when retesting is needed, developers need to know when bugs are found and how to get the needed information, and reporting/summary capabilities are needed for managers.

What is 'configuration management'?

Configuration management covers the processes used to control, coordinate, and track: code, requirements, documentation, problems, change requests, designs, tools/compilers/libraries/patches, changes made to them, and who makes the changes. (See the 'Tools' section for web resources with listings of configuration management tools. Also see the Bookstore section's 'Configuration Management' category for useful books with more information.)

What if the software is so buggy it can't really be tested at all?

The best bet in this situation is for the testers to go through the process of reporting whatever bugs or blocking-type problems initially show up, with the focus being on critical bugs. Since this type of problem can severely affect schedules, and indicates deeper problems in the software development process (such as insufficient unit testing or insufficient integration testing, poor design, improper build or release procedures, etc.) managers should be notified, and provided with some documentation as evidence of the problem.

How can it be known when to stop testing?

This can be difficult to determine. Many modern software applications are so complex, and run in such an interdependent environment, that complete testing can never be done. Common factors in deciding when to stop are:
• Deadlines (release deadlines, testing deadlines, etc.)
• Test cases completed with certain percentage passed
• Test budget depleted
• Coverage of code/functionality/requirements reaches a specified point
• Bug rate falls below a certain level
• Beta or alpha testing period ends

What if there isn't enough time for thorough testing?

Use risk analysis to determine where testing should be focused.
Since it's rarely possible to test every possible aspect of an application, every possible combination of events, every dependency, or everything that could go wrong, risk analysis is appropriate to most software development projects. This requires judgement skills, common sense, and experience. (If warranted, formal methods are also available.) Considerations can include:
• Which functionality is most important to the project's intended purpose?
• Which functionality is most visible to the user?
• Which functionality has the largest safety impact?
• Which functionality has the largest financial impact on users?
• Which aspects of the application are most important to the customer?
• Which aspects of the application can be tested early in the development cycle?
• Which parts of the code are most complex, and thus most subject to errors?
• Which parts of the application were developed in rush or panic mode?
• Which aspects of similar/related previous projects caused problems?
• Which aspects of similar/related previous projects had large maintenance expenses?
• Which parts of the requirements and design are unclear or poorly thought out?
• What do the developers think are the highest-risk aspects of the application?
• What kinds of problems would cause the worst publicity?
• What kinds of problems would cause the most customer service complaints?
• What kinds of tests could easily cover multiple functionalities?
• Which tests will have the best high-risk-coverage to time-required ratio?

What if the project isn't big enough to justify extensive testing?

Consider the impact of project errors, not the size of the project. However, if extensive testing is still not justified, risk analysis is again needed and the same considerations as described previously in 'What if there isn't enough time for thorough testing?' apply. The tester might then do ad hoc testing, or write up a limited test plan based on the risk analysis.

What can be done if requirements are changing continuously?

A common problem and a major headache.
• Work with the project's stakeholders early on to understand how requirements might change so that alternate test plans and strategies can be worked out in advance, if possible.
• It's helpful if the application's initial design allows for some adaptability so that later changes do not require redoing the application from scratch.
• If the code is well-commented and well-documented this makes changes easier for the developers.
• Use rapid prototyping whenever possible to help customers feel sure of their requirements and minimize changes.
• The project's initial schedule should allow for some extra time commensurate with the possibility of changes.
• Try to move new requirements to a 'Phase 2' version of an application, while using the original requirements for the 'Phase 1' version.
• Negotiate to allow only easily-implemented new requirements into the project, while moving more difficult new requirements into future versions of the application.
• Be sure that customers and management understand the scheduling impacts, inherent risks, and costs of significant requirements changes. Then let management or the customers (not the developers or testers) decide if the changes are warranted - after all, that's their job.
• Balance the effort put into setting up automated testing with the expected effort required to re-do them to deal with changes.
• Try to design some flexibility into automated test scripts.
• Focus initial automated testing on application aspects that are most likely to remain unchanged.
• Devote appropriate effort to risk analysis of changes to minimize regression testing needs.
• Design some flexibility into test cases (this is not easily done; the best bet might be to minimize the detail in the test cases, or set up only higher-level generic-type test plans)
• Focus less on detailed test plans and test cases and more on ad hoc testing (with an understanding of the added risk that this entails).

What if the application has functionality that wasn't in the requirements?

It may take serious effort to determine if an application has significant unexpected or hidden functionality, and it would indicate deeper problems in the software development process. If the functionality isn't necessary to the purpose of the application, it should be removed, as it may have unknown impacts or dependencies that were not taken into account by the designer or the customer. If not removed, design information will be needed to determine added testing needs or regression testing needs. Management should be made aware of any significant added risks as a result of the unexpected functionality. If the functionality only effects areas such as minor improvements in the user interface, for example, it may not be a significant risk.

How can Software QA processes be implemented without stifling productivity?

By implementing QA processes slowly over time, using consensus to reach agreement on processes, and adjusting and experimenting as an organization grows and matures, productivity will be improved instead of stifled. Problem prevention will lessen the need for problem detection, panics and burn-out will decrease, and there will be improved focus and less wasted effort. At the same time, attempts should be made to keep processes simple and efficient, minimize paperwork, promote computer-based processes and automated tracking and reporting, minimize time required in meetings, and promote training as part of the QA process. However, no one - especially talented technical types - likes rules or bureacracy, and in the short run things may slow down a bit. A typical scenario would be that more days of planning and development will be needed, but less time will be required for late-night bug-fixing and calming of irate customers.

What if an organization is growing so fast that fixed QA processes are impossible?

This is a common problem in the software industry, especially in new technology areas. There is no easy solution in this situation, other than:
• Hire good people
• Management should 'ruthlessly prioritize' quality issues and maintain focus on the customer
• Everyone in the organization should be clear on what 'quality' means to the customer

How does a client/server environment affect testing?

Client/server applications can be quite complex due to the multiple dependencies among clients, data communications, hardware, and servers. Thus testing requirements can be extensive. When time is limited (as it usually is) the focus should be on integration and system testing. Additionally, load/stress/performance testing may be useful in determining client/server application limitations and capabilities. There are commercial tools to assist with such testing. (See the 'Tools' section for web resources with listings that include these kinds of test tools.)

How can World Wide Web sites be tested?

Web sites are essentially client/server applications - with web servers and 'browser' clients. Consideration should be given to the interactions between html pages, TCP/IP communications, Internet connections, firewalls, applications that run in web pages (such as applets, javascript, plug-in applications), and applications that run on the server side (such as cgi scripts, database interfaces, logging applications, dynamic page generators, asp, etc.). Additionally, there are a wide variety of servers and browsers, various versions of each, small but sometimes significant differences between them, variations in connection speeds, rapidly changing technologies, and multiple standards and protocols. The end result is that testing for web sites can become a major ongoing effort. Other considerations might include:
• What are the expected loads on the server (e.g., number of hits per unit time?), and what kind of performance is required under such loads (such as web server response time, database query response times). What kinds of tools will be needed for performance testing (such as web load testing tools, other tools already in house that can be adapted, web robot downloading tools, etc.)?
• Who is the target audience? What kind of browsers will they be using? What kind of connection speeds will they by using? Are they intra- organization (thus with likely high connection speeds and similar browsers) or Internet-wide (thus with a wide variety of connection speeds and browser types)?
• What kind of performance is expected on the client side (e.g., how fast should pages appear, how fast should animations, applets, etc. load and run)?
• Will down time for server and content maintenance/upgrades be allowed? how much?
• What kinds of security (firewalls, encryptions, passwords, etc.) will be required and what is it expected to do? How can it be tested?
• How reliable are the site's Internet connections required to be? And how does that affect backup system or redundant connection requirements and testing?
• What processes will be required to manage updates to the web site's content, and what are the requirements for maintaining, tracking, and controlling page content, graphics, links, etc.?
• Which HTML specification will be adhered to? How strictly? What variations will be allowed for targeted browsers?
• Will there be any standards or requirements for page appearance and/or graphics throughout a site or parts of a site??
• How will internal and external links be validated and updated? how often?
• Can testing be done on the production system, or will a separate test system be required? How are browser caching, variations in browser option settings, dial-up connection variabilities, and real-world internet 'traffic congestion' problems to be accounted for in testing?
• How extensive or customized are the server logging and reporting requirements; are they considered an integral part of the system and do they require testing?
• How are cgi programs, applets, javascripts, ActiveX components, etc. to be maintained, tracked, controlled, and tested?
Some sources of site security information include the Usenet newsgroup 'comp.security.announce' and links concerning web site security in the 'Other Resources' section.
Some usability guidelines to consider - these are subjective and may or may not apply to a given situation (Note: more information on usability testing issues can be found in articles about web site usability in the 'Other Resources' section):
• Pages should be 3-5 screens max unless content is tightly focused on a single topic. If larger, provide internal links within the page.
• The page layouts and design elements should be consistent throughout a site, so that it's clear to the user that they're still within a site.
• Pages should be as browser-independent as possible, or pages should be provided or generated based on the browser-type.
• All pages should have links external to the page; there should be no dead-end pages.
• The page owner, revision date, and a link to a contact person or organization should be included on each page.
Many new web site test tools have appeared in the recent years and more than 280 of them are listed in the 'Web Test Tools' section.

LoadRunner Interview Questions

1. What is load testing?

Load testing is to test that if the application works fine with the loads that result from large number of simultaneous users, transactions and to determine weather it can handle peak usage periods.

2. What is Performance testing?

Timing for both read and update transactions should be gathered to determine whether system functions are being performed in an acceptable timeframe. This should be done standalone and then in a multi user environment to determine the effect of multiple transactions on the timing of a single transaction.


3. Did u use LoadRunner? What version?

Yes. Version 7.2.

4. Explain the Load testing process?

Step 1: Planning the test. Here, we develop a clearly defined test plan to ensure the test scenarios we develop will accomplish load-testing objectives.
Step 2: Creating Vusers. Here, we create Vuser scripts that contain tasks performed by each Vuser, tasks performed by Vusers as a whole, and tasks measured as transactions.
Step 3: Creating the scenario. A scenario describes the events that occur during a testing session. It includes a list of machines, scripts, and Vusers that run during the scenario. We create scenarios using LoadRunner Controller. We can create manual scenarios as well as goal-oriented scenarios. In manual scenarios, we define the number of Vusers, the load generator machines, and percentage of Vusers to be assigned to each script. For web tests, we may create a goal-oriented scenario where we define the goal that our test has to achieve. LoadRunner automatically builds a scenario for us.
Step 4: Running the scenario.We emulate load on the server by instructing multiple Vusers to perform tasks simultaneously. Before the testing, we set the scenario configuration and scheduling. We can run the entire scenario, Vuser groups, or individual Vusers. Step 5: Monitoring the scenario.We monitor scenario execution using the LoadRunner online runtime, transaction, system resource, Web resource, Web server resource, Web application server resource, database server resource, network delay, streaming media resource, firewall server resource, ERP server resource, and Java performance monitors. Step 6: Analyzing test results. During scenario execution, LoadRunner records the performance of the application under different loads. We use LoadRunner’s graphs and reports to analyze the application’s performance.

5. When do you do load and performance Testing?

We perform load testing once we are done with interface (GUI) testing. Modern system architectures are large and complex. Whereas single user testing primarily on functionality and user interface of a system component, application testing focuses on performance and reliability of an entire system. For example, a typical application-testing scenario might depict 1000 users logging in simultaneously to a system. This gives rise to issues such as what is the response time of the system, does it crash, will it go with different software applications and platforms, can it hold so many hundreds and thousands of users, etc. This is when we set do load and performance testing.

6. What are the components of LoadRunner?

The components of LoadRunner are The Virtual User Generator, Controller, and the Agent process, LoadRunner Analysis and Monitoring, LoadRunner Books Online.

7. What Component of LoadRunner would you use to record a Script?

The Virtual User Generator (VuGen) component is used to record a script. It enables you to develop Vuser scripts for a variety of application types and communication protocols.

8. What Component of LoadRunner would you use to play Back the script in multi user mode?

The Controller component is used to playback the script in multi-user mode. This is done during a scenario run where a vuser script is executed by a number of vusers in a group.

9. What is a rendezvous point?

You insert rendezvous points into Vuser scripts to emulate heavy user load on the server. Rendezvous points instruct Vusers to wait during test execution for multiple Vusers to arrive at a certain point, in order that they may simultaneously perform a task. For example, to emulate peak load on the bank server, you can insert a rendezvous point instructing 100 Vusers to deposit cash into their accounts at the same time.

10. What is a scenario?

A scenario defines the events that occur during each testing session. For example, a scenario defines and controls the number of users to emulate, the actions to be performed, and the machines on which the virtual users run their emulations.

Software Testing Interview Questions

1. What is Testing ?

Testing is finding out how well something works. But the proper definition is "Testing is the process of executing a set of instructions or steps to know how well a Software application or any product adheres to the product specifications"

Testing is the process of finding defects in a software application , reporting it & making sure the defects or bugs are fixed by the development. Once the development does the fixes for the reported defects Testing team is again responsible to verfiy the fixes & making sure the new fix has not broken any previously working functionality of the product.

2. What is a Defect or a Bug or a Product issue ?

Any deviation from the specifications mentioned in the product functional specification document is a [b]Defect[/b]. A defect or a bug is a mistake in the software application or AUT[Application Under Test] considering the details mentioned in the detailed specification document.

So if some feature or functionality of a Software application is varying from what it is supposed to be[with regard to its expectations mentioned in the Specification documents] it is considered a bug or a Defect. Some companies use the term CR: Change Request for a bug.

3. What will you do when you find a Defect in the product that you are Testing ?

Different companies follow different processes or methods in this case but generally when we find a bug or defect we report it following the bug logging process or Defect Reporting . But it is also the job of a Testing Engineer to make sure it is a real product bug & not any setup or testcase issue before filing a defect report [Bug Logging]

4. How do you log a bug & what software you use for this process ?

We use Bugzilla which is an opensource software for logging bug. While logging a bug we need to give detailed information about the whole steps i've done when i encountered this bug or defect.

When we hit a defect i mean while executing some testcase if we encounter a bug , we need to inform the developers & also concerned like Program manager,Development Lead,Test Lead etc. Bug reporting is a process of such communication. The main aim of a bug report is to let the developers know the details of the failure & to help them to find a resolution for the issue . So it is very important to give detailed information so that whoever is reading the bug report or trying to reproduce the bug can do so easily . The bug report is a document that explains the gap between the expected result and the actual result and detailing on how to reproduce the scenario.

5. Describe in detail what you should do after Finding the Bug?

Write the bug report just when you are sure that you have found a bug, not after the end of test or at the end of the day. It might be possible that you might miss out on many crucial points if you are delaying the write up for bug filing . Worse, you might miss the bug itself.
Put necessary time to diagnose the defect you are reporting. Think of the possible causes. You might land up uncovering more defects if there are any . Mention your discoveries in your bug report. The programmers will only be happy seeing that you have made their job easier. Take some time off before reading your bug report. You might feel like re-writing it.

6. What are the factors you consider while writing Defect Summary or bug synopsis ?

The summary of the bug report is the readers first glance with your bug report. The fate of your bug heavily depends on how well you compress yet describe the summary of your bug report. The rule is that every bug should have a one line summary some reporting softwares call it as Bug Synopsis. A good summary will not be more than 50 to 60 characters.

Types of Testing

Black box testing

Tests are based on requirements and functionality. Not based on any knowledge of internal design or code.

White box testing

Tests are based on coverage of code statements, branches, paths, conditions. Based on knowledge of the internal logic of an application's code.

Unit testing

The most 'micro' scale of testing; to test particular functions or code modules. Typically done by the programmer and not by testers, as it requires detailed knowledge of the internal program design and code.Not always easily done unless the application has a well-designed architecture with tight code; may require developing test driver modules or test harnesses.

Incremental integration testing

Continuous testing of an application as new functionality is added; requires that various aspects of an application's functionality be independent enough to work separately before all parts of the program are completed, or that test drivers be developed as needed; done by programmers or by testers.

Integration testing

Testing of combined parts of an application to determine if they function together correctly. The 'parts' can be code modules, individual applications, client and server applications on a network, etc. This type of testing is especially relevant to client/server and distributed systems.

Functional testing

Black-box type testing geared to functional requirements of an application; testers should do this type of testing. This doesn't mean that the programmers shouldn't check that their code works before releasing it (which of course applies to any stage of testing.)

System testing

Black box type testing that is based on overall requirements specifications; covers all combined parts of a system.

End-to-End testing

Similar to system testing; the 'macro' end of the test scale; involves testing of a complete application environment in a situation that mimics real-world use, such as interacting with a database, using network communications, or interacting with other hardware, applications, or systems if appropriate.

Sanity testing

Typically an initial testing effort to determine if a new software version is performing well enough to accept it for a major testing effort. For example, if the new software is crashing systems every 5 minutes, bogging down systems to a crawl, or destroying databases, the software may not be in a 'sane' enough condition to warrant further testing in its current state.

Regression testing

Re-testing after fixes or modifications of the software or its environment. It can be difficult to determine how much re-testing is needed, especially near the end of the development cycle. Automated testing tools can be especially useful for this type of testing.

Acceptance testing

Final testing based on specifications of the end-user or customer, or based on use by end-users/customers over some limited period of time.

Load testing

Testing an application under heavy loads, such as testing of a web site under a range of loads to determine at what point the system's response time degrades or fails.

Stress testing

Term often used interchangeably with 'load' and 'performance' testing. Also used to describe such tests as system functional testing while under unusually heavy loads, heavy repetition of certain actions or inputs, input of large numerical values, large complex queries to a database system, etc.

Performance testing

Term often used interchangeably with 'stress' and 'load' testing. Ideally 'performance' testing (and any other ‘type' of testing) is defined in requirements documentation or QA or Test Plans. Performance testing which is sometimes treated as a part of system testing tries to show that the application is not able to fulfill its task in the amount of time it is supposed to.

Usability testing

Testing for 'user-friendliness'. Clearly this is subjective, and will depend on the targeted end-user or customer. User interviews, surveys, video recording of user sessions, and other techniques can be used. Programmers and testers are usually not appropriate as usability testers.

Install/Uninstall testing

Testing of full, partial, or upgrade install/uninstall processes.

Recovery testing

Testing how well a system recovers from crashes, hardware failures, or other catastrophic problems.

Security testing

Testing how well the system protects against unauthorized internal or external access, willful damage, etc; may require sophisticated testing techniques.

Compatibility testing

Testing how well software performs in a particular hardware/software/operating system/network/etc. environment.

Comparison testing

Comparing software weaknesses and strengths to competing products.

Alpha testing

Testing of an application when development is nearing completion; minor design changes may still be made as a result of such testing. Typically done by end-users or others, not by programmers or testers.

Beta testing

Testing of an application after development and testing are essentially completed and final bugs and problems need to be found before final release. Design changes may not be made. Problems found in this stage but not fixed may be included in the Release notes. Typically done by end-users or others, not by programmers or testers.

To link to this blog, copy and paste the code below into your site.

  © Blogger template 'Tranquility' by Ourblogtemplates.com 2008

Back to TOP